🃏 Card Mechanics
This page is a draft and is subject to change.
A card in your game has the following key aspects:
Base Aspects:
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Worship Type Points:
- Used to level up god-related abilities.
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Damage / Health Points:
- Relevant during the combat phase.
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Base Action Flow:
- The default set of actions triggered by specific events (triggers) associated with the card.
Optional Aspects:
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Additional Action Flow Triggers:
- Unlocked as the card levels up, proportional to the card's cost.
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Trigger Cooldown:
- Influences the cooldown duration of triggered actions.
-
Sleep:
- Reduces the card's cost but delays its availability for a certain number of turns.
Card Cost Calculation:
The cost of a card is determined by the following values:
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Worship Type Points:
- Contributes to the overall cost based on the amount allocated to the specific god type.
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Damage + Health:
- The combined value of damage and health points influences the card's cost.
-
Sleep Reduction:
- Higher sleep reduces the card's cost, allowing for a more economical play.
Running Card Action Calculation:
When a card action is activated, the following factors come into play:
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Action Cost:
- The cost associated with running the specific action.
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Trigger Cooldown Reduction:
- Higher cooldown values result in a lower action cost.
These mechanics create a strategic balance, requiring players to make thoughtful decisions when building their decks and managing resources during gameplay. The inclusion of optional aspects adds depth to the customization and evolution of cards, providing players with a variety of tactical choices based on their preferred playstyle and strategy.